#ifndef _DFIZE_H_
#define _DFIZE_H_

#ifdef WIN32
#include <SDKDDKVer.h>
#include <tchar.h>
#include <Windows.h>
#else
#endif

#include <stdio.h>
#include <stdlib.h>
#include <vector>

#include <iostream>
#include <fstream>
#include <climits>
#include <string>
#include <regex>
#include <psapi.h>

#include "../irrlicht/include/irrlicht.h"

//#define DFHACK_WANT_MISCUTILS
#include "../dfhack/include/DFHack.h"
#include "../dfhack/include/DFHack/DFTileTypes.h"

using namespace irr;
using namespace scene;
using namespace video;
using namespace core;
using namespace gui;

struct SNode
{
	ISceneNode *Node;
	DFHack::t_creature Creature;
	vector3df LastPosition;
};

#endif